Monday, 5 December 2011
Sunday, 4 December 2011
Wednesday, 30 November 2011
Assignment 1 WIP
Work in progress for my brushed metal shader.
Still trying to get the right specularity and fresnel effect...
Monday, 14 November 2011
Monday, 7 November 2011
Monday, 24 October 2011
Week 2 Pratical #2.
1) Renderman is a software which uses scripting to produce shaders, materials, lights and alsoto customize and create your scene. It also allows us to render out the output at the end.
2) Pacman Rib.

#pacman.rib – Attempting to create a pacman shape
Display "pacman.jpg" "file" "rgb"
Projection "perspective" "fov" 30
Translate 0 0 10
LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]
WorldBegin
AttributeBegin
Color 1 1 0.3
Rotate 30 0 0 1
Disk 0.5 1.0 300
AttributeEnd
AttributeBegin
Color 0 0 0
scale 0.15 0.15 0.15
translate -1 3 0
Sphere 1 -1 1 360
AttributeEnd
AttributeBegin
Color 1 1 1
scale 0.1 0.1 0.1
translate 10 1 0
Sphere 1 -1 1 360
AttributeEnd
AttributeBegin
Color 1 1 1
scale 0.1 0.1 0.1
translate 20 1 0
Sphere 1 -1 1 360
AttributeEnd
AttributeBegin
Color 1 1 1
scale 0.1 0.1 0.1
translate 30 1 0
Sphere 1 -1 1 360
AttributeEnd
WorldEnd
3) Mario mushroom rib.
Display "mario.jpg" "file" "rgb"
Projection "perspective" "fov" 30
Translate 0 0 10
Translate 0 0 10
LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]
"from" [2 2 -3]
"intensity" [10]
WorldBegin
#Base
AttributeBegin
Color 0.95 0.75 0.4
Rotate 120 1 0 0
Translate 0 -0.2 0
Scale 0.5 0.5 0.4
Sphere 1 -1 1 360
Rotate 120 1 0 0
Translate 0 -0.2 0
Scale 0.5 0.5 0.4
Sphere 1 -1 1 360
AttributeEnd
#Cap
AttributeBegin
Color 0 1 0
Translate 0 0.8 0.2
Rotate 120 1 0 0
Scale 0.8 0.6 0.7
Sphere 1.1 -1 1 360
Translate 0 0.8 0.2
Rotate 120 1 0 0
Scale 0.8 0.6 0.7
Sphere 1.1 -1 1 360
AttributeEnd
#CenterWhite
AttributeBegin
Color 1 1 1
Translate 0 0.8 -0.12
Rotate 120 1 0 0
Scale 0.4 0.4 0.4
Sphere 1.1 -1 1 360
Translate 0 0.8 -0.12
Rotate 120 1 0 0
Scale 0.4 0.4 0.4
Sphere 1.1 -1 1 360
AttributeEnd
#R_White
AttributeBegin
AttributeBegin
Color 1 1 1
Translate 0.35 0.77 0.15
Rotate 120 1 0 0
Scale 0.53 0.53 0.53
Sphere 1 -1 1 360
Translate 0.35 0.77 0.15
Rotate 120 1 0 0
Scale 0.53 0.53 0.53
Sphere 1 -1 1 360
AttributeEnd
#L_White
AttributeBegin
Color 1 1 1
Translate -0.35 0.77 0.15
Rotate 120 1 0 0
Scale 0.53 0.53 0.53
Sphere 1 -1 1 360
AttributeEnd
#L_Eye
AttributeBegin
Color 0 0 0
Translate -0.18 0.1 -0.6
Rotate 120 1 0 0
Scale 0.2 0.8 0.7
Sphere 0.2 -1 1 360
AttributeEnd
#R_Eye
AttributeBegin
Color 0 0 0
Translate 0.18 0.1 -0.6
Rotate 120 1 0 0
Scale 0.2 0.8 0.7
Sphere 0.2 -1 1 360
AttributeEnd
WorldEnd
Week 2 Mickey Mouse!
My Mickey Mouse from today's excercise! ☺
#myfirstrib.rib – test test
#myfirstrib.rib – test test
Display "myfirstrib.jpg" "file" "rgb"
Projection "perspective" "fov" 30
Translate 0 0 10
LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]
"from" [2 2 -3]
"intensity" [10]
WorldBegin
AttributeBegin
Color 1 0 0
Rotate 120 1 0 0
Translate 0 0 0
Sphere 1 -1 1 360
AttributeBegin
Color 1 0 0
Rotate 120 1 0 0
Translate 0 0 0
Sphere 1 -1 1 360
AttributeEnd
AttributeBegin
Color 0 1 1
Rotate 35 0 0 1
Translate -0.3 1.5 0
Scale 0.45 0.5 0.5
Sphere 1 -1 1 360
Color 0 1 1
Rotate 35 0 0 1
Translate -0.3 1.5 0
Scale 0.45 0.5 0.5
Sphere 1 -1 1 360
AttributeEnd
AttributeBegin
Color 0 1 1
Rotate -35 0 0 1
Translate 0.3 1.5 0
Scale 0.45 0.5 0.5
Sphere 1 -1 1 360
Color 0 1 1
Rotate -35 0 0 1
Translate 0.3 1.5 0
Scale 0.45 0.5 0.5
Sphere 1 -1 1 360
AttributeEnd
WorldEnd
Monday, 17 October 2011
Practical #1.
Glass Block.
Color - Transparent, See through.
Material - Glass.
Specularity - High and strong specular highlights.
Shadows- Soft, diffused shadows.
Reflectivity- High reflectivity, very reflective.
Plastic Ball.
Color - Spectrum of colors, Including Yellow, Blue, Red and Green.
Material - Plastic.
Specularity - High and strong specular highlights.
Shadows- Hard and harsh shadows.
Reflectivity- High reflectivity, very reflective.
Brushed metal plate
Color- Tint of silver.
Material- Metal.
Specularity- Low, diffused specular highlights
Shadows- Hard and harsh shadows.
Reflectivity- Low or no reflections.
Color - Transparent, See through.
Material - Glass.
Specularity - High and strong specular highlights.
Shadows- Soft, diffused shadows.
Reflectivity- High reflectivity, very reflective.
Plastic Ball.
Color - Spectrum of colors, Including Yellow, Blue, Red and Green.
Material - Plastic.
Specularity - High and strong specular highlights.
Shadows- Hard and harsh shadows.
Reflectivity- High reflectivity, very reflective.
Brushed metal plate
Color- Tint of silver.
Material- Metal.
Specularity- Low, diffused specular highlights
Shadows- Hard and harsh shadows.
Reflectivity- Low or no reflections.
Day 1 - October 17th 2011.
Name and Nickname: Guanhua, GH
Visual Effects Expertise: Texturing, Lighting, Modeling.
What you want your career to be: Photographer, Visual Effects artist, Technical Director, Lighting artist, Texturing artist.
Hobby: Photography.
Favorite Food: Seafood!
Favorite Movie: Transformers Series.
Favorite Website: Tumblr and Flickr.
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