DM 4223 Programming Models and Shaders
Wednesday, 30 November 2011
Assignment 1 WIP
Work in progress for my brushed metal shader.
Still trying to get the right specularity and fresnel effect...
Monday, 14 November 2011
Shader I'm trying to create.
Brushed metal plate
Color- Tint of silver.
Material- Metal.
Specularity- Low, diffused specular highlights
Shadows- Hard and harsh shadows.
Reflectivity- Low or no reflections.
Monday, 7 November 2011
Building Surface Shaders.
Brick shader.
Gingham checker shader.
Ripple shader.
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