Wednesday 30 November 2011

Assignment 1 WIP




Work in progress for my brushed metal shader.
Still trying to get the right specularity and fresnel effect...

Monday 14 November 2011

Shader I'm trying to create.


Brushed metal plate
Color- Tint of silver.
Material- Metal.
Specularity- Low, diffused specular highlights
Shadows- Hard and harsh shadows.
Reflectivity- Low or no reflections.

Monday 7 November 2011