Monday, 30 January 2012
Rose WIP ! :)
I started my rose shader by using a lambert and adding a rose pink color,
I then added a white specular.
I tried using a rose petal texture but it turned out weird.
I finally added vein displacement to simulate the texture of the rose.
In the following days I'm going to add Subsurface scattering to simulate how light passes through a real world rose petal.
Monday, 16 January 2012
Monday, 9 January 2012
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