Monday 30 January 2012

Rose WIP ! :)



I started my rose shader by using a lambert and adding a rose pink color,
I then added a white specular.
I tried using a rose petal texture but it turned out weird.
I finally added vein displacement to simulate the texture of the rose.
In the following days I'm going to add Subsurface scattering to simulate how light passes through a real world rose petal.