Monday, 6 February 2012

Last day survey!

1. What was the hardest part of this class?

Understanding the different nodes in Houdini that we didn't use before. Also, following Mr Ron and getting lost and being not able to catch up.


2. What was the easiest part?

Creating simple shaders, rendering and blogging!


3. What was your favorite part?


Getting to learn more about houdini and creating interesting shaders such as clouds and sub-surface scattering materials.



4. What was your least favorite part?

Facing complicated math-related nodes such as abs and power.



5. What are your 5 favorite websites?

http://www.youtube.com
http://www.flickr.com
http://wwww.tumblr.com
http://www.facebook.com
http://www.twitter.com



6. What are our 5 favorite forums?

http://forums.cgsociety.org/
http://forums.hardwarezone.com.sg/
http://www.sidefx.com/index.php?Itemid=172&option=com_forum
http://www.creativecrash.com/forums
http://www.sgclub.com/




7. Where do you go when you want to know more about VFX? ( not wiki or google)

cgsociety.org




8. How did you find out about VFX @ NYP

JAE booklet and NYP website.


9. What is your favorite Movie / TV Show

Inbetweeners !


10. Whats is your favorite class @ NYP

Advanced lighting and rendering!

Sunday, 5 February 2012

Assignment 2

 My final Rose and Lightning shaders.

Reference!



My Rose!


Reference








My Lightning





Monday, 30 January 2012

Rose WIP ! :)



I started my rose shader by using a lambert and adding a rose pink color,
I then added a white specular.
I tried using a rose petal texture but it turned out weird.
I finally added vein displacement to simulate the texture of the rose.
In the following days I'm going to add Subsurface scattering to simulate how light passes through a real world rose petal.

Sunday, 4 December 2011

Brushed Metal Assignment 1

Reference Image: Metal Plate
                                     
                                                                      My Metal Plate


                                                                        Breakdown
                                                                    Surface Breakdown

                                                             Displacement Breakdown

Wednesday, 30 November 2011

Assignment 1 WIP




Work in progress for my brushed metal shader.
Still trying to get the right specularity and fresnel effect...

Monday, 14 November 2011

Shader I'm trying to create.


Brushed metal plate
Color- Tint of silver.
Material- Metal.
Specularity- Low, diffused specular highlights
Shadows- Hard and harsh shadows.
Reflectivity- Low or no reflections.

Monday, 7 November 2011

Monday, 24 October 2011

Week 2 Pratical #2.

1) Renderman is a software which uses scripting to produce shaders, materials, lights and alsoto customize and create your scene. It also allows us to render out the output at the end.

2) Pacman Rib.



#pacman.rib – Attempting to create a pacman shape
Display "pacman.jpg" "file" "rgb"
Projection "perspective" "fov" 30

Translate 0 0 10
LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]
WorldBegin
AttributeBegin
Color 1 1 0.3
Rotate 30 0 0 1
Disk 0.5 1.0 300
AttributeEnd
AttributeBegin
Color 0 0 0
scale 0.15 0.15 0.15
translate -1 3 0
Sphere 1 -1 1 360
AttributeEnd
AttributeBegin
Color 1 1 1
scale 0.1 0.1 0.1
translate 10 1 0
Sphere 1 -1 1 360
AttributeEnd
AttributeBegin
Color 1 1 1
scale 0.1 0.1 0.1
translate 20 1 0
Sphere 1 -1 1 360
AttributeEnd
AttributeBegin
Color 1 1 1
scale 0.1 0.1 0.1
translate 30 1 0
Sphere 1 -1 1 360
AttributeEnd
WorldEnd

3) Mario mushroom rib.


#mario.rib – Attempting to create a mushroom mario shape
Display "mario.jpg" "file" "rgb"
Projection "perspective" "fov" 30
Translate 0 0 10
LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]

WorldBegin

#Base
AttributeBegin
Color 0.95 0.75 0.4
Rotate 120 1 0 0
Translate 0 -0.2 0
Scale 0.5 0.5 0.4
Sphere 1 -1 1 360
AttributeEnd

#Cap
AttributeBegin
Color 0 1 0
Translate 0 0.8 0.2
Rotate 120 1 0 0
Scale 0.8 0.6 0.7
Sphere 1.1 -1 1 360
AttributeEnd

#CenterWhite
AttributeBegin
Color 1 1 1
Translate 0 0.8 -0.12
Rotate 120 1 0 0
Scale 0.4 0.4 0.4
Sphere 1.1 -1 1 360
AttributeEnd
#R_White
AttributeBegin
Color 1 1 1
Translate 0.35 0.77 0.15
Rotate 120 1 0 0
Scale 0.53 0.53 0.53
Sphere 1 -1 1 360
AttributeEnd

#L_White
AttributeBegin
Color 1 1 1
Translate -0.35 0.77 0.15
Rotate 120 1 0 0
Scale 0.53 0.53 0.53
Sphere 1 -1 1 360
AttributeEnd

#L_Eye
AttributeBegin
Color 0 0 0
Translate -0.18 0.1 -0.6
Rotate 120 1 0 0
Scale 0.2 0.8 0.7
Sphere 0.2 -1 1 360
AttributeEnd

#R_Eye
AttributeBegin
Color 0 0 0
Translate 0.18 0.1 -0.6
Rotate 120 1 0 0
Scale 0.2 0.8 0.7
Sphere 0.2 -1 1 360
AttributeEnd

WorldEnd

Week 2 Mickey Mouse!



Chan Guanhua
My Mickey Mouse from today's excercise! ☺

#myfirstrib.rib – test test
Display "myfirstrib.jpg" "file" "rgb"

Projection "perspective" "fov" 30
Translate 0 0 10
LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]
WorldBegin
AttributeBegin
Color 1 0 0
Rotate 120 1 0 0
Translate 0 0 0
Sphere 1 -1 1 360
AttributeEnd
AttributeBegin
Color 0 1 1
Rotate 35 0 0 1
Translate -0.3 1.5 0
Scale 0.45 0.5 0.5
Sphere 1 -1 1 360
AttributeEnd
AttributeBegin
Color 0 1 1
Rotate -35 0 0 1
Translate 0.3 1.5 0
Scale 0.45 0.5 0.5
Sphere 1 -1 1 360
AttributeEnd
WorldEnd

Monday, 17 October 2011

Practical #1.

Glass Block.
Color - Transparent, See through.
Material - Glass.
Specularity - High and strong specular highlights.
Shadows- Soft, diffused shadows.
Reflectivity- High reflectivity, very reflective.
Plastic Ball.
Color - Spectrum of colors, Including Yellow, Blue, Red and Green.
Material - Plastic.
Specularity - High and strong specular highlights.
Shadows- Hard and harsh shadows.
Reflectivity- High reflectivity, very reflective.
Brushed metal plate
Color- Tint of silver.
Material- Metal.
Specularity- Low, diffused specular highlights
Shadows- Hard and harsh shadows.
Reflectivity- Low or no reflections.

Day 1 - October 17th 2011.


Name and Nickname: Guanhua, GH
Visual Effects Expertise: Texturing, Lighting, Modeling.
What you want your career to be: Photographer, Visual Effects artist, Technical Director, Lighting artist, Texturing artist.
Hobby: Photography.
Favorite Food: Seafood!
Favorite Movie: Transformers Series.
Favorite Website: Tumblr and Flickr.