Sunday, 4 December 2011

Brushed Metal Assignment 1

Reference Image: Metal Plate
                                     
                                                                      My Metal Plate


                                                                        Breakdown
                                                                    Surface Breakdown

                                                             Displacement Breakdown

Wednesday, 30 November 2011

Assignment 1 WIP




Work in progress for my brushed metal shader.
Still trying to get the right specularity and fresnel effect...

Monday, 14 November 2011

Shader I'm trying to create.


Brushed metal plate
Color- Tint of silver.
Material- Metal.
Specularity- Low, diffused specular highlights
Shadows- Hard and harsh shadows.
Reflectivity- Low or no reflections.

Monday, 7 November 2011